Skip to content

Playtests October Project Alpha

I finally managed to overcome the hurdles with Steam and conducted play tests for both projects. Let’s start with the project alpha.

Devlog1 min readProject Alpha

The results are extremely poor. The game is neither fun nor engaging. The worst part is that I’m not even sure if it can be saved.

I’ve included items, upgrades, randomization, and other elements meant to build excitement for subsequent runs, but the core gameplay just isn’t very interesting. While analyzing the test results, I realized that I’d actually felt this way from the very beginning. I wasn’t really having much fun playing it myself. It turns out I had simply pushed those thoughts aside to focus on the actual development work.

The project will likely be scrapped. Fortunately, without much regret, as I haven’t invested an overwhelming amount of time into it. I haven’t made a final decision yet, but everything is pointing in that direction, especially in light of the tests for the project beta.